The executive producer of all things Doom, Marty Stratton, was on hand to offer context to the live singleplayer demonstration in what he described as an 'origin game, reimagining of everything that made those original games great.
Now, with the unveiling of Doom, the franchise is set to return to its roots in an even bigger way. Reportedly a technical limitation, according to ex-id Software guru John Carmack, this mechanic faux pas was later corrected for Doom 3: BFG Edition, which illuminated the corridor-shooting tendencies of the series, albeit at a much slower pace than the preceding titles.
Doom 3, an intended reboot of the original Doom, had tacked-on survival elements and one hell of an artificial difficulty booster, by way of a flashlight that couldn't be held at the same time as a weapon. The original Doom games were similar to their so-called daddy, Wolfenstein: run-and-gun corridor shooters, where exploration was limited to secret stashes and multi-coloured key cards.